![]() To guarantee that each ranged DPS will have the most uptime in the dark puddle as possible, while also not having to run away from every Shadow Crash launched at them, it is recommended to split your ranged DPS into 2 groups at least a dozen yards away from each other.Įvery 20 seconds, General Vezax will also cast Mark of the Faceless at a random ranged player only (if there are at least 4 of them 15 yards away from the boss or more). ![]() To sustain for the entirety of this marathon of a fight, ranged DPS must only cast spells while affected by the Shadow Crash buff to have enough mana to last until the end. ![]() Upon crashing on the ground, the missile will create a dark puddle lingering for 20 seconds, which will grant players standing in it the Shadow Crash buff, increasing magic damage done by 100% and reducing the cost of spells and abilities by 75%, but also reducing the casting speed of all spells by 100% and healing done by 75%. It is essential that all ranged players avoid taking damage from Shadow Crash as much as possible because healers' mana is a precious resource in this encounter that can not be wasted on avoidable damage. Melees however are out of luck because nothing buffs their damage to make up for the attack slow effect.Ībout every 8 seconds, General Vezax will cast Shadow Crash at a random ranged player, firing a slow missile at their current location that will land after a couple seconds, inflicting 12k shadow damage and knocking back all players that didn't move at least 10 yards away from the impact. Thankfully, other mechanics of the fight will help you manage your mana to compensate for the aura. during the fight (with the exception of, , and ) and reduces melee attack speed by 20%. General Vezax has a permanent aura called Aura of Despair, which prevents nearly all mana regeneration from gear, talents, buffs, consumables, etc.
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